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	<title>Hyrule.com.ar - Your source for Zelda info</title>
	<link>http://www.hyrule.com.ar/</link>
	<description>Hyrule.com.ar - News</description>
	<copyright>Copyright 2000-2006</copyright>
	<pubDate></pubDate>
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		<title>Zelda Spirit Tracks Images</title>
		<link>http://www.hyrule.com.ar/news/new-official-art-zelda-spirit-tracks</link>
		<pubDate>07/29/17, 12:44:40 PST</pubDate>
		<guid>http://www.hyrule.com.ar/news/new-official-art-zelda-spirit-tracks</guid>
		<content:encoded>
			<![CDATA[<p>Check the new <strong>official art</strong> for <strong>Zelda:&nbsp;Spirit tracks</strong>!</p><br />
			<p><img width="500" height="308" border="0" alt="" src="/UserFiles/image/games/ds/spirit-tracks/tn_zelda_spirit_tracks_train.jpg" /></p>
<p>You can view a bigger (much bigger)&nbsp;version in the <a href="http://www.hyrule.com.ar/games/ds/zelda-spirit-tracks/images/"><strong>Zelda&nbsp;Spirit&nbsp;Tracks Images</strong></a> section!</p>]]></content:encoded>
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		<title>New Concept Art of Zelda Wii</title>
		<link>http://www.hyrule.com.ar/news/e3-zelda-wii-concept-art</link>
		<pubDate>06/05/09, 04:53:30 PDT</pubDate>
		<guid>http://www.hyrule.com.ar/news/e3-zelda-wii-concept-art</guid>
		<content:encoded>
			<![CDATA[<p>Nintendo has provided a<strong> concept art image</strong> for the next <strong>Zelda </strong>game, that will be on the <strong>Nintendo Wii</strong> system.</p><br />
			<p>Miyamoto itself asked that &quot;No photos should be taken at this art piece&quot;, but it was distributed with the&nbsp;Nintendo Press Kit, so we I&nbsp;guess that clears up the path :)</p>
<p>Here's the new image:</p>
<p><a href="/UserFiles/image/news/Wii_Zelda_e3-2009.jpg"><img height="707" width="500" border="0" alt="New Zelda Concept Art Presented In E3 2009" src="/UserFiles/image/news/tn_Wii_Zelda_e3-2009.jpg" /></a></p>
<p>Click on the image to get the REALLY large version of the picture.</p>
<p>A&nbsp;couple of comments:</p>
<ul>
    <li>Notice that Link has no sword in his hand!</li>
    <li>The girl has a very similar look to <strong>Queen Fairy</strong>, from the Windwaker:</li>
</ul>
<p><img height="241" width="150" border="0" alt="Queen Fairy from The Windwaker" src="/UserFiles/image/games/gc/windwaker/queenfairy.png" /></p>
<p>&nbsp;</p>
<p>There's some especulation about the fact that the girl <em>kinda</em> looks like the Master Sword. See this image I&nbsp;found in NeoGAF forum's:</p>
<p><img height="594" width="681" border="0" alt="Master Sword Theory" src="/UserFiles/image/news/zelda_wii_master_sword_theory.jpg" /></p>
<p>I guess we'll have to wait and see what comes next!</p>
<p>&nbsp;Source:&nbsp;<a href="http://www.thehylia.com">The Hylia</a></p>]]></content:encoded>
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		<title>E3 2009: New video for Zelda: Spirit Tracks</title>
		<link>http://www.hyrule.com.ar/news/e3-zelda-spirit-track-video</link>
		<pubDate>06/03/09, 05:19:44 PDT</pubDate>
		<guid>http://www.hyrule.com.ar/news/e3-zelda-spirit-track-video</guid>
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			<![CDATA[<p>Check out the new video of <strong>Zelda:&nbsp;Spirit Tracks</strong>, showing a new <strong>weapon </strong>that Link can use to fight enemies!</p><br />
			<p><object height="344" width="425">
<param name="movie" value="http://www.youtube.com/v/z3hqnYpldp0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" />
<param name="allowFullScreen" value="true" /><embed height="344" width="425" src="http://www.youtube.com/v/z3hqnYpldp0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true"></embed></object></p>
<p>View more videos in our <a href="http://www.hyrule.com.ar/games/ds/zelda-spirit-tracks/videos/">Zelda:&nbsp;Spirit Tracks</a> section!</p>]]></content:encoded>
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		<title>E3 2009: Miyamoto Reveals New Zelda for Wii</title>
		<link>http://www.hyrule.com.ar/news/e32009-new-zelda-wii-2010</link>
		<pubDate>06/03/09, 05:16:05 PDT</pubDate>
		<guid>http://www.hyrule.com.ar/news/e32009-new-zelda-wii-2010</guid>
		<content:encoded>
			<![CDATA[<p>First details on Link's next big adventure direct from Nintendo at an E3 roundtable discussion.</p><br />
			<p style="margin: 10px 0px 0px; padding: 0px;">&quot;At a recent developer roundtable with Shigeru Miyamoto, the famed director revealed the first details on an as yet unnamed Zelda title<span class="Apple-converted-space">&nbsp;</span>scheduled to come to Wii in 2010. The title will definitely use the recently released Wii MotionPlus, and, depending on the popularity of the controller, it may even require the peripheral.</p>
<p style="margin: 10px 0px 0px; padding: 0px;">During the discussion, <strong>Miyamoto briefly showed an image from the game featuring a mature Link barely visible through a broken wall.</strong> Although the picture only showed <strong>Link </strong>from behind, a <strong>short girl in a long robe stood in full view at Link's back</strong>. Wearing a<strong> crystal necklace </strong>and emanating a <strong>blue aura</strong>, she gave off an otherworldly look -- akin to <strong>Zora </strong>from<span class="Apple-converted-space">&nbsp;</span><strong>Ocarina of Time</strong>.</p>
<p style="margin: 10px 0px 0px; padding: 0px;">Miyamoto had hoped to show off the game at<span class="Apple-converted-space">&nbsp;</span>Nintendo's E3 press conference, but his development team wanted to focus on defining the concept for this Zelda iteration. The team has been experimenting with <strong>different gameplay</strong> and <strong>dungeon designs</strong> and they decided that their time would be better spent focusing on the <strong>game</strong>, rather than a <strong>demo</strong>.&quot;</p>
<p style="margin: 10px 0px 0px; padding: 0px;">Source:&nbsp;<a href="http://www.1up.com/do/newsStory?cId=3174564">1UP</a></p>
<p>&nbsp;</p>]]></content:encoded>
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		<title>Zelda comics</title>
		<link>http://www.hyrule.com.ar/news/zelda-comics</link>
		<pubDate>07/29/31, 12:42:49 PST</pubDate>
		<guid>http://www.hyrule.com.ar/news/zelda-comics</guid>
		<content:encoded>
			<![CDATA[<p>&nbsp;I've just opened a blog at <a href="http://people.hyrule.com.ar">people.hyrule.com.ar</a> regarding <strong>Zelda comics</strong>. I'll keep adding new stuff during the week, so keep checking it!</p><br />
			<p>Read <a target="_blank" href="http://people.hyrule.com.ar/comics">Zelda comics</a>!</p>]]></content:encoded>
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		<title>Hyrule Community</title>
		<link>http://www.hyrule.com.ar/news/hyrule-community</link>
		<pubDate>05/01/09, 16:00:48 PDT</pubDate>
		<guid>http://www.hyrule.com.ar/news/hyrule-community</guid>
		<content:encoded>
			<![CDATA[<p>&nbsp;&nbsp;If you visited the site in 2001/2, you know that one of our biggest points was the community: there were lots of people that came here, make friends and chit-chat about life, theories and music.</p>
<p>This is something that I always missed, so I'm trying out a new experiment, called&nbsp;<a href="http://people.hyrule.com.ar">Hyrule Community</a>. Is a community: you can create a blog, post stuff, images, makes friends, groups, etc. Think of this as a mix between&nbsp;<strong>Facebook</strong>,&nbsp;<strong>MySpace</strong>&nbsp;and a&nbsp;<strong>forum</strong>.</p>
<p>Give it a try, and let me know what you think! :-)</p><br />
			<p style="font-size: 160%">Visit <a href="http://people.hyrule.com.ar">Hyrule Community</a></p>]]></content:encoded>
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		<title>MTV interviews Reggie Fils-Aime about Zelda: Spirit Tracks</title>
		<link>http://www.hyrule.com.ar/news/mtv-interviews-reggie-fils-aime-about-zelda-spirit-tracks</link>
		<pubDate>04/09/09, 09:53:35 PDT</pubDate>
		<guid>http://www.hyrule.com.ar/news/mtv-interviews-reggie-fils-aime-about-zelda-spirit-tracks</guid>
		<content:encoded>
			<![CDATA[<p><strong>Nintendo of America </strong>president <strong>Reggie Fils-Aime</strong> tells his hands-on impressions of the new &ldquo;<strong>Zelda</strong>&rdquo; and his expectations for the DSi gaming market.</p><br />
			<p style="text-align: left;"><img height="120" width="200" align="left" src="http://www.hyrule.com.ar/UserFiles/Image/zelda-spirit-tracks/spirit-tracks-logo.png" alt="" />First, here&rsquo;s the DS-centric part of our interview:</p>
<p><strong>MTV Multiplayer: What&rsquo;s the DSi software landscape going to be like once the system is out? Will there be DSi-exclusive games? Will there be DS games that have DSi-exclusive features? </strong></p>
<p><strong>Reggie Fils-Aime, president, Nintendo of America</strong>: The short answer is &ldquo;Yes.&rdquo; There&rsquo;s going to be both. Our expectation is that most of the content will be, call it, DSi-enhanced vs. DSi-exclusive. Why? One hundred-million installed base of DS. Developers are going to want to leverage that installed base and yet they&rsquo;ll want to provide extra content via the features of the DSi, like the camera. That&rsquo;s my expectation as to how it will play out.</p>
<p><strong>MTV Multiplayer: You guys didn&rsquo;t announce any hybrid games like that.</strong></p>
<p><strong>Fils-Aime</strong>: Correct.</p>
<p><strong>MTV Multiplayer: When could we hear about that?</strong></p>
<p><strong>Fils-Aime</strong>: It would be reasonable to talk about that after we&rsquo;ve launched. Part of it is, we want to make sure people understand some of the core functionality. Down the road is when we&rsquo;ll start talking about DSi-enhanced or DSi-exclusive content.</p>
<p><strong>MTV Multiplayer: &ldquo;Zelda&rdquo;? DSi-enhanced?</strong></p>
<p><strong><strong>Fils-Aime</strong>: </strong>Wouldn&rsquo;t that be nice?</p>
<p style="text-align: center;"><img alt="" src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/03/zelda9.jpg" title="'The Legend of Zelda: Spirit Tracks'" class="aligncenter" /></p>
<p><strong><strong>MTV Multiplayer</strong>: Yeah. Now, when you guys were thinking of the subtitle for the new &ldquo;Zelda&rdquo; [&quot;<a href="http://www.hyrule.com.ar/games/ds/zelda-spirit-tracks/">The Legend of Zelda: Spirit Tracks</a>&quot;], did you start with my initials and go from there?</strong></p>
<p><strong>Fils-Aime</strong>: That was not the driver.</p>
<p><strong>MTV Multiplayer</strong>: Ok. Because the &ldquo;<strong>Halo 3</strong>&rdquo; spin-off was originally &ldquo;<strong>Halo 3: Recon</strong>.&rdquo; They changed it to &ldquo;Halo 3: OD<em>ST</em>. And you guys? &ldquo;The Legend of Zelda: ST&rdquo;!</p>
<p><strong>Fils-Aime</strong>: I have to say that, as we were doing all the naming, and working with NCL [Nintendo's Japanese main office], we were not in the background saying, &ldquo;It&rsquo;s gotta be Stephen Totilo somehow!&rdquo;</p>
<p><strong>MTV Multiplayer</strong>: It should be. But that&rsquo;s a tentative title, right? So people shouldn&rsquo;t get too attached to it?</p>
<p><strong>Fils-Aime</strong>: Correct.</p>
<p><strong>MTV Multiplayer: Can people assume that this game puts a new 2009 &ldquo;Zelda&rdquo; game on or off the table, because maybe there can&rsquo;t be more than on new &ldquo;Zelda&rdquo; for the year?</strong></p>
<p><strong>Fils-Aime</strong>: What we&rsquo;ve done is we&rsquo;ve announced a great &ldquo;Zelda&rdquo; game for the DS &mdash; one I&rsquo;m looking forward to. But reading anything more into that would be a mistake.</p>
<p><strong>MTV Multiplayer: Have you had a chance to play it yet?</strong></p>
<p><strong>Fils-Aime</strong>: I did play a little bit of &ldquo;Spirit Tracks.&rdquo;</p>
<p><strong>MTV Multiplayer: How is it? </strong></p>
<p><strong>Fils-Aime</strong>: I love it.</p>
<p><strong>MTV Multiplayer: How does it compare to you as a player?</strong></p>
<p><strong>Fils-Aime</strong>: I&rsquo;ll tell you what I love about it. It takes some of the things I liked about &ldquo;<strong>Phantom Hourglass</strong>&rdquo; to the next level. Example: I thought tracking the path of the boomerang was nice in &ldquo;Phantom Hourglass.&rdquo; But the way you use [the stylus] to solve puzzles with &ldquo;Spirit Tracks&rdquo; is really provocative. I think the &ldquo;Zelda&rdquo; fan will really enjoy it&hellip; You do more in tracking and outlining. We showed it in the trailer. You move [an extra] character to a spot in order to unlock puzzles. I really like that. I think it adds a level of gameplay which, for me, hearkens back to some of the classic &ldquo;Zelda&rdquo; puzzles.</p>
<p><strong>MTV Multiplayer: If you can have trains in the &ldquo;Zelda&rdquo; universe, can you have planes in the &ldquo;Zelda&rdquo; universe? How advanced is this universe?</strong></p>
<p><strong>Fils-Aime</strong>: [&quot;Zelda franchise director] Mr. <strong>Aonuma </strong>must answer those questions. I cannot answer those questions.</p>
<p><strong>MTV Multiplayer: Another DS question: &ldquo;Grand Theft Auto: Chinatown Wars&rdquo; &mdash; there was a lot of skepticism about the M-rated market for the DS. What have you been able to determine about whether the market is there for that game?</strong></p>
<p><strong>Fils-Aime</strong>: The market is absolutely there. Look at it from a US perspective. Here&rsquo;s a fun ST-factoid. Fifty-two weeks into the marketplace, the installed base in the U.S. for the DS is larger than the installed base for the PS2 at the same time. And yet there was no concern or disagreement that PS2 had an M-rated consumer they could sell to.</p>
<p><strong>MTV Multiplayer</strong>: Well, they launched with fighting games. You guys had a dog game.</p>
<p><strong>Fils-Aime</strong>: We didn&rsquo;t launch with a dog game. [laughs]</p>
<p><strong>MTV Multiplayer: No, you launched with &ldquo;Mario 64&Prime;&hellip;</strong></p>
<p><strong>Fils-Aime</strong>: Which is still selling exceptionally well.</p>
<p><strong>MTV Multiplayer: Have you seen what the ordering pattern has been?</strong></p>
<p><strong>Fils-Aime</strong>: I have not talked to the folks from [&quot;GTA&quot; publisher] <strong>Take-Two</strong>. We certainly believe that there&rsquo;s an 18-and-above consumer opportunity with DS, just as we believe there&rsquo;s an 18-and-above consumer opportunity with Wii.</p>
<p><strong>MTV Multiplayer: One of the things that struck me while playing &ldquo;Chinatown Wars&rdquo; was the amount of resources put into it. There was so much effort put into it. Outside of Nintendo and maybe Vicarious Visions, I can&rsquo;t think of any development studios that have exhibited the ability to put so much time and so much talent into a DS game. I see it as a pro and a con. It&rsquo;s disappointing that it took five years to happen. What could this developer and publisher been doing on this platform all this time? So what is there about the DS market &mdash; and what you guys are doing with it &mdash; to ensure that that effort and top-of-the-line quality of &ldquo;Grand Theft Auto: Chinatown Wars&rdquo; is not a fluke?</strong></p>
<p><strong>Fils-Aime</strong>: There are two things we do. The first is to make sure we drive the installed base. Just to put it in perspective, since October &mdash; and I use October because that&rsquo;s when the financial crisis came to ground &mdash; we&rsquo;ve sold over six million pieces of DS hardware. Our job is to create the installed base for the opportunity to be leveraged. The second thing is to work with publishers and to give them technical knowledge and insight to create a stellar game and we do that as well. From there it really is the job of the independent publishers to jump on it and bring the ideas to life.</p>
<p><strong>MTV Multiplayer: So, you can&rsquo;t pick up the phone and call Blizzard or Valve and say, &ldquo;You guys are some of the best people out there? We want to have you on this platform.&rdquo;?</strong></p>
<p><strong>Fils-Aime</strong>: We have conversations with western publishers about supporting our platforms. We have a licensing organization that has those types of conversations all the time. All the time.</p>
<p><strong>MTV Multiplayer: Last fall, when Mr. Iwata was holding a press conference, he talked about a piece of software called &ldquo;Girls Mode,&rdquo; which is a girls fashion game. And he said this would be big in other territories. One would assume, since we have a lot of girls in the United States, that this is one of the territories he was talking about&hellip;</strong></p>
<p><strong>Fils-Aime</strong>: And the fact that we had almost a 50-50 split on DS sales, male-female.</p>
<p><strong>MTV Multiplayer: What more can you say about &ldquo;Girls Mode&rdquo; for the U.S.?</strong></p>
<p><strong>Fils-Aime</strong>: I have nothing to share today.</p>
<p><strong>MTV Multiplayer: Can you talk a little more about what it is, since he said it&rsquo;s coming to other territories?</strong></p>
<p><strong>Fils-Aime</strong>: I&rsquo;ll describe what it is as it exists in the Japanese execution. The proposition is creating store concepts and clothing that is sold in this game environment, and as you sell more it gives you more resources to put back into the experience. It&rsquo;s akin to running your own girl-oriented department store. Neat, neat concept. Very well done. Very Japan-centric in its initial execution.</p>
<p><strong>MTV Multiplayer: Circling back to DS and DSi, do you see the DSi becoming the de facto DS for this market in 2009?</strong></p>
<p><strong>Fils-Aime</strong>: We will let the marketplace decide what happens between DSi and DS Lite. My belief is that, in the Americas, given the pricing differential and given the current economic environment that these two products will live side-by-side for quite some time.</p>
<p>Source :&nbsp;<a href="http://multiplayerblog.mtv.com/2009/04/01/nintendos-reggie-fils-aime-talks-dsi-enhanced-games-zelda-spirit-tracks-and-more/">MTV</a></p>]]></content:encoded>
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		<title>Majora's Mask available in VC</title>
		<link>http://www.hyrule.com.ar/news/majoras-mask-virtual-console</link>
		<pubDate>04/05/09, 19:32:30 PDT</pubDate>
		<guid>http://www.hyrule.com.ar/news/majoras-mask-virtual-console</guid>
		<content:encoded>
			<![CDATA[<p><strong>Zelda:&nbsp;Majora's Mask</strong> has been made available in the Virtual Console service for <i>Nintendo Wii</i> in <b>Europe</b>!&nbsp;It's worth 1000 Nintendo Points.&nbsp;</p><br />
			<p>&nbsp;<img width="200" height="132" alt="" src="/UserFiles/image/news/cel-majora's-logo.gif" /></p>
<p>Review:&nbsp;<a href="http://vc.nintendolife.com/games/n64/legend_of_zelda_majoras_mask">Majora's Mask in Virtual Console</a></p>]]></content:encoded>
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		<title>Zelda: Spirit Tracks</title>
		<link>http://www.hyrule.com.ar/news/new-zelda-spirit-track-info</link>
		<pubDate>04/05/09, 19:27:41 PDT</pubDate>
		<guid>http://www.hyrule.com.ar/news/new-zelda-spirit-track-info</guid>
		<content:encoded>
			<![CDATA[<p>We've added a new section on the site, dedicated to <strong>Zelda:&nbsp;Spirit Tracks</strong>, the new <strong>Zelda</strong> game for the <strong>Nintendo&nbsp;DS</strong>!&nbsp;Check it out bellow</p><br />
			<p><strong>Click to visit the </strong><a href="http://www.hyrule.com.ar/games/ds/zelda-spirit-tracks/"><strong>Zelda:&nbsp;Spirit Tracks</strong></a><strong> info section</strong></p>]]></content:encoded>
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		<title>Zelda song unplugged</title>
		<link>http://www.hyrule.com.ar/news/zelda-song-unplugged</link>
		<pubDate>03/15/09, 08:41:33 PDT</pubDate>
		<guid>http://www.hyrule.com.ar/news/zelda-song-unplugged</guid>
		<content:encoded>
			<![CDATA[<p>Hear an amazing version of some Zelda songs!&nbsp;<em>A christmas project with accordion, flutes and other acoustic &quot;instruments&quot;. The original music is from the Legend of Zelda series. (Mostly from The Wind Waker.)</em></p><br />
			<object width="480" height="295">
<param name="movie" value="http://www.youtube.com/v/uRv8gnBMiWM&amp;hl=en&amp;fs=1" />
<param name="allowFullScreen" value="true" />
<param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/uRv8gnBMiWM&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object>
<p>Source: <a href="http://www.youtube.com/watch?v=uRv8gnBMiWM">Youtube</a></p>]]></content:encoded>
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		<title>New Princess Zelda image</title>
		<link>http://www.hyrule.com.ar/news/new-princess-zelda-image</link>
		<pubDate>04/27/08, 11:20:32 PDT</pubDate>
		<guid>http://www.hyrule.com.ar/news/new-princess-zelda-image</guid>
		<content:encoded>
			<![CDATA[<p>&nbsp;I've added a new official art picture of Princess Zelda to the Official Art section. Check it out on the <a href="http://www.hyrule.com.ar/pictures/artwork/l">Official Twilight Princess Art</a> section</p><br />
			<p>&nbsp;I've added a new official art picture of Princess Zelda to the Official Art section.</p>
<p><img alt="Princess Zelda in Twilight Princess" width="146" height="400" src="/UserFiles/Image/Artwork/tnPrincessZelda.jpg" /></p>
<p>To view a bigger version, visit the&nbsp;<a href="http://www.hyrule.com.ar/pictures/artwork/l">Official Twilight Princess Art</a>&nbsp;section</p>]]></content:encoded>
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		<title>Zelda Movie (Updated)</title>
		<link>http://www.hyrule.com.ar/news/ign-zelda-movie</link>
		<pubDate>04/02/08, 06:26:13 PDT</pubDate>
		<guid>http://www.hyrule.com.ar/news/ign-zelda-movie</guid>
		<content:encoded>
			<![CDATA[IGN's April Fools this year was to publish a trailer about a movie about <b>The Legend of Zelda</b>. Too bad they posted it on April 1st... read more to see the trailer and download it in bigger resolutions<br />
			<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/vtM5E5Nu3LQ&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/vtM5E5Nu3LQ&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

<img src="/UserFiles/Image/News/zelda_poster.jpg" alt="Zelda poster">

<p style="text-decoration: line-through">
Remember, they posted this on <strong>April 1st</strong>, so I wouldn't take it too serious. But again, Gmail was first published on this day 4 years ago, and it's still going.
</p>
<p>
You can download bigger resolutions in IGN's page of <a href="http://movies.ign.com/dor/articles/863515/legend-of-zelda-movie-trailer/videos/legendofzelda_filmtrailer_040108.html">Legend of Zelda movie</a> and read more information in the <a href="http://www.rainfallfilms.com/projects/zelda/">RainFallFilms page</a>.
</p>

<p><strong>Apr 06 2008</strong>: IGN has posted an editorial about the movie, and they have claimed that the trailer <b>is a joke</b>, but they explore the posibility to actually work on a real movie. Here's a interesting section:
<blockquote>
"By Hollywood standards, the nearly-three-minute spot was made for peanuts, but a real Zelda movie would, of course, need to be supported by an equally epic budget. Nintendo's franchise is filled with huge locales, menacing monsters, and the potential for some seriously eye-popping special effects and choreography were it all re-imagined for the silver screen. To make that happen, any Hollywood takers would need to throw down not just tens of millions, but hundreds of millions."
</blockquote><br>
<a href="http://wii.ign.com/articles/864/864098p1.html">Read the full editorial</a>. I guess we'd have to keep waiting
</p>]]></content:encoded>
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		<title>Twilight Princess Figurines</title>
		<link>http://www.hyrule.com.ar/news/twilight-princess-figurines</link>
		<pubDate>02/06/07, 17:43:36 PST</pubDate>
		<guid>http://www.hyrule.com.ar/news/twilight-princess-figurines</guid>
		<content:encoded>
			<![CDATA[In a gaming magazine, some Twilight Princess Figurines where advertised. We don't have much info now, but you can see the ad right away!&nbsp;&nbsp;  &nbsp;&nbsp;<br />
			<a rel="lightbox" href="/UserFiles/Image/News/TP_Figurines.jpg"><img width="299" height="289" border="0" alt="Twilight Princess Figurines" src="/UserFiles/Image/News/tn_TP_Figurines.jpg" /></a><br /><br />Check the full screen information by clicking the image. Can you see the silouetes of Princess Zelda and Zant? Maybe this means that new figurines are on the way? <br /><br />We'll add more information when we have it!<br /><br />Source: <a href="http://gonintendo.com/?p=12778">GoNintendo</a>]]></content:encoded>
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		<title>Twilight Princess' Easter Eggs</title>
		<link>http://www.hyrule.com.ar/news/twilight-princess-easter-eggs</link>
		<pubDate>01/26/07, 07:37:47 PST</pubDate>
		<guid>http://www.hyrule.com.ar/news/twilight-princess-easter-eggs</guid>
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			<![CDATA[We just published a great list of easter-eggs and curious things about Twilight Princess!<a aiotitle="Visit the Zelda Twilights Princess Easter Eggs" href="http://www.hyrule.com.ar/gameinfo/easter-eggs/" /><br />
			Check it out! <br /><br /><a href="http://www.hyrule.com.ar/gameinfo/easter-eggs/" title="Visit the Zelda Twilights Princess Easter Eggs">Zelda Twilights Princess Easter Eggs</a>]]></content:encoded>
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		<title>14 more screenshots</title>
		<link>http://www.hyrule.com.ar/news/14-more-screenshots</link>
		<pubDate>11/13/06, 05:57:34 PST</pubDate>
		<guid>http://www.hyrule.com.ar/news/14-more-screenshots</guid>
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			<![CDATA[We've got 14 new screenshots in the <a href="http://www.hyrule.com.ar/pictures/screenshots">Screenshots</a> section! Don't miss them out. A week to go until the Wii and Zelda is launched!<br />
			<a href="/pictures/screenshots"><img border="0" src="http://www.hyrule.com.ar/site/images_cache/771b90c324888a3be8ffb556e01494fe.jpg" alt="Twilight Princess Hyrule Field screenshot" /></a>]]></content:encoded>
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